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Renders a glyph very slowly but with very high quality See renderTextBlended
Surface renderGlyphBlended ( char glyph, Color color = Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)255u, SDL_Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u)) );