Function Font.renderGlyphBlended

Renders a glyph very slowly but with very high quality See renderTextBlended

Surface renderGlyphBlended (
  char glyph,
  Color color = Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)255u, SDL_Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u))
);