Function Font.renderTextBlended

Renders the text in high quality on a 32-bit ARGB surface, using alpha blending to dither the font with the given color The surface has alpha transparency Renders about as slowly as the Shaded render method, but blits more slowly than Solid and Shaded

Surface renderTextBlended (
  string text,
  Color color = Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)255u, SDL_Color(cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u, cast(ubyte)0u)),
  Encoding T = cast(Encoding)1
);