Texture.this - multiple declarations
Function Texture.this
Creates a texture given explicit parameters that are required by SDL CreateTexture Allows for more control over how the texture works
this
(
Renderer renderer,
uint format,
derelict .sdl2 .internal .sdl_types .SDL_TextureAccess access,
int width,
int height
);
Function Texture.this
Constructs a new texture from a surface
Function Texture.this
Creates a texture from an already existing SDL_Texture
this
(
derelict .sdl2 .internal .sdl_types .SDL_Texture* alreadyExisting
);