Texture.this - multiple declarations
Function Texture.this
Creates a texture given explicit parameters that are required by SDL CreateTexture Allows for more control over how the texture works
					
			this
			(
			
			  Renderer renderer,
			
			  uint format,
			
			  derelict
			  int width,
			
			  int height
			
			);
					
				
			Function Texture.this
Constructs a new texture from a surface
Function Texture.this
Creates a texture from an already existing SDL_Texture
					
			this
			(
			
			  derelict
			);