Texture.this - multiple declarations

Function Texture.this

Creates a texture given explicit parameters that are required by SDL CreateTexture Allows for more control over how the texture works

this (
  Renderer renderer,
  uint format,
  derelict.sdl2.internal.sdl_types.SDL_TextureAccess access,
  int width,
  int height
);

Function Texture.this

Constructs a new texture from a surface

this (
  Surface surface,
  Renderer renderer
);

Function Texture.this

Creates a texture from an already existing SDL_Texture

this (
  derelict.sdl2.internal.sdl_types.SDL_Texture* alreadyExisting
);